assimp
opengametools
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assimp | opengametools | |
---|---|---|
37 | 7 | |
10,256 | 349 | |
1.9% | - | |
9.5 | 5.5 | |
2 days ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
assimp
- The Asset-Importer-Lib Minor Release Version 5.3.0 is out
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Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
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Scene organization
If you just want to load other data in a relatively simple fashion, assimp https://www.assimp.org supports loading a bunch of different formats and is pretty easy to use.
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Issues with Assimp Loader and Bones
I ran into what sounds like a similar problem a few months ago. It turns out this was an assimp bug: https://github.com/assimp/assimp/issues/1974
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What is the best way to read .3DS files?
You could give assimp a go (there is a python version) i've used it for 3DS before then you can export to something else. https://github.com/assimp/assimp/blob/master/port/PyAssimp/README.md
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How can I retrieve normal scale and occlusion strength properties from GLTF 2.0 PBR materials using Assimp?
I have checked the source code for GLTF for this and it is not handled by Assimp. I created an issue as in their Github.
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A TRIANGLE!!! with OpenGL! Awesome right? 😅😜
Assimp is your friend
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Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
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i wanna turn 3d models into a sprite and a normal map (the same way dead cells does it) Any library recommendations that i can use for this? Simpler and easier to learn the llibrarry the better as this is the only thing i am going to do with it.
There is probably some library more specific to your use case, but you can use assimp to load 3d models in C++.
opengametools
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We just released version 0.15.0 full of our Avoyd Voxel Editor with Export to MagicaVoxel .vox
Note for programmers: we use ogt_vox.h from opengametools by /u/jpaver so if you're using C/C++ you should be able to add .vox loading to your code which supports scenes exported by Avoyd relatively easily with this.
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Rotation problems when importing magicavoxel?
Check out ogt_vox.h by /u/jpaver which can read/write vox files.
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What is currently the best and most accessible way of smoothing out a .VOX mesh with surface nets/dual-contouring algorithms?
Alternatively you could load the .vox data with the ogt_vox.h library and mesh it yourself.
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Avoyd 0.10.0 - Path tracing render preview options and auto denoising, MagicaVoxel .vox import fixes, and more
The .vox cloud transparency issue was due to me not realising the transparency parameter wasn't set for these, so I had to set it on import to fully transparent. The import order issue was in part due to changes in the opengametools/ogt_vox.h import library I'm using and in part due to differences in the newer .vox file version order or how the import library handles these.
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VoxelEditor with the best OBJ Export?
If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.
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MagicaVoxel imported palette out of order
You might find looking at the implementation in ogt_vox.h useful, along with this discussion about the materials.
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Uptodate Spec Of The Magicavoxel Vox File Format
I took the liberty of writing up a very basic demo of how to do this using the library: https://github.com/jpaver/opengametools/blob/master/apps/voxseparate.cpp - hope this helps.
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
magicavoxel-shaders - A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
FileToVox - Tool for convert files into Magicavoxel file
ozz-animation - Open source c++ skeletal animation library and toolset
voxcake-magica - Magica Voxel reader c# api
tilck - A Tiny Linux-Compatible Kernel
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.