arewefastyet VS gdnative

Compare arewefastyet vs gdnative and see what are their differences.

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arewefastyet gdnative
9 93
19 3,560
- 0.4%
0.0 6.4
about 1 year ago 17 days ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arewefastyet

Posts with mentions or reviews of arewefastyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-08.
  • Rust Support in the Linux Kernel
    13 projects | news.ycombinator.com | 8 Dec 2021
    That page averages all the builds across different code bases. It doesnโ€™t specify which version/tag of which code base, nor does it talk about the hardware.

    https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.

  • you cant defeat rust
    1 project | /r/rustjerk | 6 Jul 2021
    https://arewefastyet.rs/ see benchmark
  • Rust programming language: We want to take it into the mainstream, says Facebook
    17 projects | /r/programming | 30 Apr 2021
    You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
  • Arewefastyet.rs โ€“ benchmarking the Rust compiler over time
    1 project | news.ycombinator.com | 18 Apr 2021
  • Reducing Rust Incremental Compilation Times on macOS by 70%
    7 projects | news.ycombinator.com | 18 Apr 2021
    Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.

    Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).

    Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.

    What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.

  • Rust compile speed
    1 project | /r/rust | 14 Apr 2021
    Yes plenty of effort goes into making Rust compilation faster, see https://arewefastyet.rs/, its FAQ, and some easy internet searches.
  • Announcing Rust 1.50.0
    5 projects | /r/rust | 11 Feb 2021
    Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
  • [ELI5]: How to write a simple custom Serde de/serializer?
    2 projects | /r/rust | 2 Jan 2021
    I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain ๐Ÿ˜…). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust โ€“ Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing arewefastyet and gdnative you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

Godot - Godot Engine โ€“ Multi-platform 2D and 3D game engine

compiler-explorer - Run compilers interactively from your web browser and interact with the assembly

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.

macroquad - Cross-platform game engine in Rust.

tch-rs - Rust bindings for the C++ api of PyTorch.

wgpu - Cross-platform, safe, pure-rust graphics api.

veloren