arewefastyet VS veloren

Compare arewefastyet vs veloren and see what are their differences.

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arewefastyet veloren
9 60
19 -
- -
0.0 -
about 1 year ago -
Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arewefastyet

Posts with mentions or reviews of arewefastyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-08.
  • Rust Support in the Linux Kernel
    13 projects | news.ycombinator.com | 8 Dec 2021
    That page averages all the builds across different code bases. It doesn’t specify which version/tag of which code base, nor does it talk about the hardware.

    https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.

  • you cant defeat rust
    1 project | /r/rustjerk | 6 Jul 2021
    https://arewefastyet.rs/ see benchmark
  • Rust programming language: We want to take it into the mainstream, says Facebook
    17 projects | /r/programming | 30 Apr 2021
    You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
  • Arewefastyet.rs – benchmarking the Rust compiler over time
    1 project | news.ycombinator.com | 18 Apr 2021
  • Reducing Rust Incremental Compilation Times on macOS by 70%
    7 projects | news.ycombinator.com | 18 Apr 2021
    Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.

    Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).

    Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.

    What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.

  • Rust compile speed
    1 project | /r/rust | 14 Apr 2021
    Yes plenty of effort goes into making Rust compilation faster, see https://arewefastyet.rs/, its FAQ, and some easy internet searches.
  • Announcing Rust 1.50.0
    5 projects | /r/rust | 11 Feb 2021
    Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
  • [ELI5]: How to write a simple custom Serde de/serializer?
    2 projects | /r/rust | 2 Jan 2021
    I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!

veloren

Posts with mentions or reviews of veloren. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-26.
  • Ask HN: Is Scratch a good tool for teaching coding?
    1 project | news.ycombinator.com | 17 Mar 2024
    I know that code.org's lessons have a "view the real code" box, helping to ease one into the "here's how to think about problems and structure, but here's the actual JavaScript that underpins it". If you haven't tried that, it may help

    I also recently learned that Brilliant uses block-based lessons, too, so there's obviously some there-there

    I would guess that a lot of the problem is one of actualization: how does one go from solving "someone else's problems" to one of realizing their own ideas. Based on what I've seen, I'd guess that a Minecraft mod port that maps blockly down into lua would go a long way toward "do some things that materialize change in an environment that is familiar." I haven't used Roblox, but I believe it's similar so if they have a programming language, same-same. I started to suggest using Valoren <https://gitlab.com/veloren/veloren#get-veloren> since it's actual FOSS and thus would be much, much easier to integrate into, but I haven't played it in order to know how much uncanny-valley it would have with any preexisting Minecraft experience

  • Veloren
    1 project | news.ycombinator.com | 8 Mar 2024
  • What’s an actual use case for Rust
    14 projects | /r/rust | 26 Mar 2023
    Games (Veloren, or check out this website for updates on other games being developed in Rust)
  • Veloren Future?
    1 project | /r/Veloren | 17 Mar 2023
    Firstly, it's open-source. That means that all code associated with the project is freely available (it's right here!) and you're welcome to download, modify, recompile, and make changes to it as you wish. In fact, there have already been a few forks of the project that added new items, abilities, bosses, and other such things. Veloren is also released under GPL v3, a license that pretty much ensures that the code will always be open-source, meaning that anybody can take the existing code and remix it, mod it, or otherwise build upon it.
  • New license for veloren assets?
    1 project | /r/Veloren | 23 Feb 2023
    I found this on the gitlab https://gitlab.com/veloren/veloren/-/issues/1755
  • Veloren won't launch on Fedora 37 with amdgpu Graphics.
    1 project | /r/Veloren | 4 Dec 2022
    sounds like a wayland issue, can you check our https://gitlab.com/veloren/veloren/-/issues list and if you dont find this error, you could help us by opening a bug and giving it a good description: Maybe there is even a workaround in our book:
  • Could something like this be implemented in Veloren? I'm not a Dev but this video by LTT makes Async look promising
    1 project | /r/Veloren | 2 Dec 2022
  • C Isn't a Programming Language Anymore
    4 projects | news.ycombinator.com | 7 Nov 2022
    Trying to replace C with something like Rust, is essentially saying that we should rewrite all kernels in Rust. C is the common language because it talks to the kernel, which talks to the hardware.

    Forgetting how much would need to be replaced with objectively much slower code, Rust simply cannot do some things. You cannot always make absolute guarantees about memory safety for example when it comes to low-level programming. Sometimes to be fast, you have to make assumptions and take risks.

    I am currently watching the Veloron game [1] as an example of how larger Rust projects may begin to look. I see something like this [2] and it doesn't look all dissimilar from C, just with a new syntax. Has writing this game eliminated all bugs? Nope [3]. Maybe there are less segfaults and bad memory management, but this was just one class of bugs.

    [1] https://gitlab.com/veloren/veloren

    [2] https://gitlab.com/veloren/veloren/-/blob/master/server/src/...

    [3] https://gitlab.com/veloren/veloren/-/issues/?sort=closed_des...

  • Veloren is a multiplayer voxel RPG written in Rust
    1 project | news.ycombinator.com | 6 Nov 2022
    Oh dang, looks like it's open source too. licensed under GPLv3 - https://gitlab.com/veloren/veloren
  • Veloren Adventures! Spooky Level 5 Dungeon - Happy Halloween!
    1 project | /r/Veloren | 31 Oct 2022
    It's really amazing to see how Veloren has improved over the years. Makes me wonder what we'll see in the future. I was really surprised when I saw the train tracks merge request 😄

What are some alternatives?

When comparing arewefastyet and veloren you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Airshipper - The official Veloren launcher! This repository is a mirror. Please submit all PRs and issues on our GitLab page: https://gitlab.com/veloren/airshipper

gdnative - Rust bindings for Godot 3

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

compiler-explorer - Run compilers interactively from your web browser and interact with the assembly

wgpu-rs - Rust bindings to wgpu native library

sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

tch-rs - Rust bindings for the C++ api of PyTorch.

watchtower - A process for automating Docker container base image updates.