ares
imgui
ares | imgui | |
---|---|---|
44 | 351 | |
801 | 55,870 | |
4.5% | - | |
9.6 | 9.7 | |
5 days ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ares
-
NES standalone emulator on Ubuntu 23.10?
ares, takes 2 minutes to compile if it isn't in the app center, or whatever.
- Capcom Town is using Ares (by Near) for Nes and SNes emulation
-
Lunar 1 and 2 Un Working Designs questions
ares
-
Games are so goddamn boring lately, I need tips!
There's great retro console games you probably missed out. You might want to learn how to use an multi-emulator like Ares however I must warn you in advance, emulation is a legal gray zone, and a licencing hell.
-
Anyway for my friend to play Majoras Mask( Mac)
Ares is a multi system emulator which you can use on Mac, it has support for Nintendo 64 games!
- [Mac Gaming] Emulatori con supporto al silicio di Apple.
-
BizHawk v2.9 is now released
ares is another option to explore if you're unaware of it - [https://ares-emu.net]
-
N64 Audio Issues on iOS Monterey?
Try ares: https://ares-emu.net/
-
Bunki, a C Coroutine Library
that one is old and missing aarch64. here's the latest https://github.com/ares-emulator/ares/tree/master/libco
-
Is there a N64 emulator that has a CRT filter?
ares is a very accurate N64 emulator (similar to simple64) that has built-in shader support including at least 2 different CRT filters
imgui
-
Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
-
Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
-
Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
-
Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
-
Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
-
GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
-
Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
-
PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
wxWidgets - Cross-Platform C++ GUI Library
m64p - [Moved to: https://github.com/m64p/m64p]
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
NanoGUI - Minimalistic GUI library for OpenGL
RMG - Rosalie's Mupen GUI
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
n64-systemtest - Tests a wide variety of N64 features, from common to hardware quirks. Written in Rust. Executes quickly.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
OpenEmu - 🕹 Retro video game emulation for macOS
CEGUI