arche-pixel
OpenGL graphics and plots for the Arche Entity Component System (ECS). (by mlange-42)
mizu
Entity Component System framework for Ebitengine (by sedyh)
arche-pixel | mizu | |
---|---|---|
1 | 1 | |
3 | 79 | |
- | - | |
6.1 | 2.3 | |
12 days ago | about 1 year ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche-pixel
Posts with mentions or reviews of arche-pixel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
There is a tool for Arche (arche-pixel) that uses the pixel engine for visualizations, like an engine monitor. Maybe that helps as an example. https://github.com/mlange-42/arche-pixel
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
What are some alternatives?
When comparing arche-pixel and mizu you can also consider the following projects:
ento - Entity Component System written in Go
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
donburi - Just another ECS library for Go/Ebitengine
shark - Gura on your desktop!
ganim8 - Sprite animation library for Ebitengine inspired by anim8
crt - Minimal terminal emulator for Bubbletea.
kage-desk - You know Ebitengine but not Kage?!