Amethyst
gutenberg
Our great sponsors
Amethyst | gutenberg | |
---|---|---|
22 | 106 | |
7,803 | 12,673 | |
- | 1.9% | |
6.6 | 8.3 | |
over 2 years ago | 5 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Amethyst
-
Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
-
Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
-
Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
-
Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
-
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
-
Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
-
Rust, For GameDev
View on GitHub
-
Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
-
How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
gutenberg
-
Replatforming from Gatsby to Zola!
So after shopping around a bit I found a simple, dependency-less static site generator called Zola. The lack of dependencies sounded very attractive after all the headaches trying to update my Gatsby modules. I wanted to give Zola a try and see what tradeoffs I would need to make coming form a React-based framework to this Rust-based generator.
-
Ask HN: What's the simplest static website generator?
I think you're thinking about Zola: https://github.com/getzola/zola
But yes, if I were to recommend something, it'd be Zola given that there's just one executable that you need to run and there's absolutely no setup required.
-
Ask HN: Looking for lightweight personal blogging platform
If I were to start again from scratch, I'd likely use Zola as SSG (https://www.getzola.org/)
- Zola – Single binary static site generator
- Zola
-
Ask HN: So, static website generators and hosting in 2023/24. What's out there?
I've used Zola (https://github.com/getzola/zola) for a static project homepage a few years ago to showcase examples with a simple description and a wasm app embedded in the page, it worked perfectly for me and the docs was clear on how to use it. It was very easy to set up along with a GitHub action to automatically update the wasm binaries when needed. It is definitely a tool I keep in my mental toolbox as a good default.
- Zola: Your one-stop static site engine
-
Gojekyll – 20x faster Go port of jekyll
I'm currently learning https://www.getzola.org/.
It's more manual than idy like but it's gonna be for a small personal and work website so I don't mind much.
It's super fast.
Doesn't seem to fit your use casr but still.
-
The right way to build a dynamic personal website for a physics student?
(Note: that list is overwhelming; you don't need to go through it. Order by popularity and look at the top 3-5 at most. Hugo, Jekyll, Gatsby... Personally I'm using Zola [ https://www.getzola.org/ ] for a couple of sites, but that's just me.)
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
Hugo - The world’s fastest framework for building websites.
rust-sdl2 - SDL2 bindings for Rust
eleventy 🕚⚡️ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
rust-sfml - SFML bindings for Rust
Nikola - A static website and blog generator
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Rocket - A web framework for Rust.
piston - A modular game engine written in Rust
Sapper - A lightweight web framework built on hyper, implemented in Rust language.
specs - Specs - Parallel ECS
hakyll - A static website compiler library in Haskell