ray-tracer
muon
ray-tracer | muon | |
---|---|---|
4 | 2 | |
25 | 16 | |
- | - | |
6.7 | 0.0 | |
over 2 years ago | over 1 year ago | |
C++ | C++ | |
zlib License | - |
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ray-tracer
- Show HN: A Ray Tracer from Scratch
- Show HN: A ray tracer (Monte Carlo path tracer) from scratch in C++
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Finally satisfied with my toy ray tracer project!
The renderer is completely written in C++ with no graphics API's and only basic libraries. You can find the code with a proper readme here - https://github.com/amanshenoy/ray-tracer
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Just finished (for now) my first ever ray tracing project!
Link to code - https://github.com/amanshenoy/ray-tracer
muon
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Got a nice render out of my hobby path tracer :)
Code can be found here! https://github.com/voithos/muon
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Just finished (for now) my first ever ray tracing project!
From a casual glance, I think our path tracers have similar code structure (mine's here: https://github.com/voithos/muon). I've been meaning to integrate a denoiser in mine as well, but maybe I should just call out to an external process too...
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
F3D - Fast and minimalist 3D viewer.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
oidn - IntelĀ® Open Image Denoise library
RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
rustracer - A toy raytracer written in Rust based on PBRT
rpt - A physically-based path tracer
RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.