ray-tracer VS muon

Compare ray-tracer vs muon and see what are their differences.

ray-tracer

A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer] (by amanshenoy)
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ray-tracer muon
4 2
25 16
- -
6.7 0.0
over 2 years ago over 1 year ago
C++ C++
zlib License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ray-tracer

Posts with mentions or reviews of ray-tracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-27.

muon

Posts with mentions or reviews of muon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-29.

What are some alternatives?

When comparing ray-tracer and muon you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

F3D - Fast and minimalist 3D viewer.

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

oidn - IntelĀ® Open Image Denoise library

RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.

rustracer - A toy raytracer written in Rust based on PBRT

rpt - A physically-based path tracer

RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.