Allegro
cpr
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Allegro | cpr | |
---|---|---|
24 | 22 | |
1,759 | 6,152 | |
1.5% | 1.7% | |
8.3 | 8.1 | |
2 days ago | 1 day ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
cpr
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What C++ library do you wish existed but hasn’t been created yet?
This one might fit the bill https://github.com/libcpr/cpr
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[CMake] Can't include external header in .h file
cmake_minimum_required(VERSION 3.15) project(xrpc++ DESCRIPTION "C++ AT Protocol XRPC library" VERSION 1.0.0 LANGUAGES CXX) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json) add_library(${PROJECT_NAME} SHARED src/lexicon.cpp src/xrpc.cpp ) target_link_libraries(${PROJECT_NAME} PRIVATE cpr::cpr) target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION 1) target_include_directories(${PROJECT_NAME} PUBLIC include) set(CMAKE_BUILD_TYPE debug)
include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr)
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How to convert libcurl to C++?
There is also the cpr package which should offer a more c++ focussed interface for curl.
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Trying to use libcpr, linking errors - newbie...
So I'm very new to C++ and I'm trying to write a C++ version of a tool that I put together in Python. I'm trying to use libcpr for all my HTTP needs. I've spent the day trying to get it set up and working, but I'm getting a bunch of linking errors when I try to run. I really don't know if I did the building of it correctly, I'm trying to use Visual Studio Community 2022 and the Usage section of their docs talks about CMake and a couple package manager methods.
- Como são feitos os downloaders? (exemplos no texto)
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Standardise a C++ build tool and package manager?
I think vcpkg manifests have solved a really key portion of the "please give me these libraries" problem. Couple lines in a json file, pass CMake to your vcpkg toolchain script path and triplet, and you're pretty much done with dependencies. I actually used it for a project with libcpr/cpr and a couple other popular libraries, and I was shocked at how painless it was to get up and running with some web request stuff.
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What are some cool modern libraries you enjoy using?
Libraries like nlohmann's json, cpr, fmt are prime examples of what I'm seeking. Any suggestions?
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I'm getting a 422 Validation Failed from Github API. Only when making a request with the Cpr library.
Basically specifying the language and the repo, and it does work when the request is made from postman or from the browser. However, when using https://github.com/libcpr/cpr, I'm getting the following response:
- how to make a C++ web scraper?
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
curlpp - C++ wrapper around libcURL
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.