ai-series-part-44
Learn how to make AI calculate an intercept path for a moving target. (by llamacademy)
async-scene-transitions
Learn how to implement a framework to manage animations between scenes. (by llamacademy)
ai-series-part-44 | async-scene-transitions | |
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1 | 2 | |
4 | 11 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-44
Posts with mentions or reviews of ai-series-part-44.
We have used some of these posts to build our list of alternatives
and similar projects.
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NavMeshAgents lag behind player when chasing? Make them calculate an intercept course based on the player's historical velocity for more aggressive chasing AI!
👨💻 As always, the full project code is available on GitHub!
async-scene-transitions
Posts with mentions or reviews of async-scene-transitions.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-17.
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Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments
We'll be reusing the Scene Transition Animation framework covered a few weeks ago to have it transition smoothing between "end game" and "beginning of level", but you can also do it directly with the SceneManager (that's also included 😉)
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Scene transitions make your game feel a lot more polished. Here's a tutorial on how to manage a large variety of cool transition animations in a structured way using ScriptableObjects and a lightweight wrapper on top of the SceneManager.
As always, the full project is available on GitHub.
What are some alternatives?
When comparing ai-series-part-44 and async-scene-transitions you can also consider the following projects:
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model