ai-series-part-41
raycasting-explained
ai-series-part-41 | raycasting-explained | |
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10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-41
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Learn how to make scary-accurate projectile throwing AI! This week I'll cover some math you probably already learned and forgot, but in a more fun way...where we'll make some AI throw balls at us and hit us repeatedly! Full Tutorial & Repository in Comments!
As always, the full project code is available on GitHub for you to play around with.
raycasting-explained
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See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
With 19 customizable scenarios, you know the full project being available on GitHub will help you better understand how to use each of these fundamental gamedev functions!
What are some alternatives?
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
unity-csharp-basics-6 - In this tutorial repository you'll learn what Inheritance is (it's not passing on hereditary traits or getting money!), how to use it (you already are using it!), what an Interface is, how to use it, and what the difference between the two are!
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!