ai-series-part-40 VS ai-series-part-41

Compare ai-series-part-40 vs ai-series-part-41 and see what are their differences.

ai-series-part-40

Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI! (by llamacademy)

ai-series-part-41

In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw (by llamacademy)
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ai-series-part-40 ai-series-part-41
1 1
7 9
- -
1.8 10.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-40

Posts with mentions or reviews of ai-series-part-40. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-41

Posts with mentions or reviews of ai-series-part-41. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-40 and ai-series-part-41 you can also consider the following projects:

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

unity-csharp-basics-6 - In this tutorial repository you'll learn what Inheritance is (it's not passing on hereditary traits or getting money!), how to use it (you already are using it!), what an Interface is, how to use it, and what the difference between the two are!

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!