ai-series-part-35
ai-series-part-31
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1 | 1 | |
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0.0 | 0.0 | |
almost 2 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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ai-series-part-35
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Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments
Since there are many configuration options both in terms of path smoothing and movement smoothing, check out the repo on github and play with the settings yourself (or even tweak the position of the tangents in the bezier curves!) to see what suits your game the best! As always, the full project is available on GitHub!
ai-series-part-31
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Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
As always, full project code is available on GitHub!
What are some alternatives?
NavMeshPlus - Unity NavMesh 2D Pathfinding
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers