ai-series-part-21
Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack (by llamacademy)
ai-series-part-14
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene (by llamacademy)
ai-series-part-21 | ai-series-part-14 | |
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3 | 1 | |
3 | 9 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-21
Posts with mentions or reviews of ai-series-part-21.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-27.
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How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
This week is Part 23 of the AI Series (and part 3 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast projectile ability: Ice Lance. Instant-cast skills are really good options for weaker, more frequent skills to keep the player on their toes! We'll reuse the bullet mechanic first implemented in AI Series Part 7 and combine that with the foundational SkillScriptableObject code done in the last 2 videos ( Part 1 - Foundation & Jump Attack and Part 2 - Fire Breath ) to implement this ability.
- How to Implement Enemy Abilities (aka Skills) with ScriptableObjects Part 1 | AI Series Part 21 | Unity Tutorial
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How to Implement Enemy Abilities (aka Skills ) with ScriptableObjects Part 1 | AI Series Part 21 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-14
Posts with mentions or reviews of ai-series-part-14.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Baking a NavMesh Area Around the Player - Runtime NavMesh Baking Part 2 | AI Series Part 14 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-21 and ai-series-part-14 you can also consider the following projects:
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
MonikAI - Monika from DDLC keeping you company on your desktop!
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.