ai-series-part-20 VS NavMeshPlus

Compare ai-series-part-20 vs NavMeshPlus and see what are their differences.

ai-series-part-20

This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects. (by llamacademy)
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ai-series-part-20 NavMeshPlus
1 7
5 1,520
- -
0.0 4.6
almost 3 years ago 11 days ago
C# C#
MIT License MIT License
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ai-series-part-20

Posts with mentions or reviews of ai-series-part-20. We have used some of these posts to build our list of alternatives and similar projects.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

What are some alternatives?

When comparing ai-series-part-20 and NavMeshPlus you can also consider the following projects:

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

divert - Rust bindings for Recast Navigation.

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

zfrag - Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity.

Boid-2D-Unity

ShadowCastFoV - Unity Grid/Tilemap-based FoV

Moonflow-Lensflare-System - ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas