actors.unity
UnityOctree
actors.unity | UnityOctree | |
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1 | 3 | |
733 | 653 | |
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1.9 | 1.9 | |
10 months ago | almost 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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actors.unity
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Godot or Unity ? newbie 2D gamedev
- Actors
UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
UnityNativeScripting - Unity Scripting in C++
gdnative - Rust bindings for Godot 3
KDTree - Fast KDTree for Unity, with thread-safe querying.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ini-parser - Read/Write an INI file the easy way!
hecs - A handy ECS
json - A really simple C# JSON Parser in 350 lines