UnityOctree
lodtree
Our great sponsors
UnityOctree | lodtree | |
---|---|---|
3 | 2 | |
653 | 16 | |
- | - | |
1.9 | 0.0 | |
almost 3 years ago | 11 months ago | |
C# | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityOctree
-
I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
-
This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
-
How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
lodtree
-
Making a borrowing mutable iterator
The entire code for this can be found here: https://github.com/Dimev/lodtree tree is under src/tree.rs, iterators under src/iter.rs
-
lodtree - a simple crate to help with chunked level of detail
I've made lodtree which is a simple crate tp help with using quadtree, octrees and similar for chunked level of detail. This can come in handy if you are building terrain for a game.
What are some alternatives?
UnityNativeScripting - Unity Scripting in C++
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
KDTree - Fast KDTree for Unity, with thread-safe querying.
quadtree-js - A lightweight quadtree implementation for javascript
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
GodotMono-InfiniteTerrain
ini-parser - Read/Write an INI file the easy way!
drl_grasping - Deep Reinforcement Learning for Robotic Grasping from Octrees
json - A really simple C# JSON Parser in 350 lines
voxel-planets - Generation of planets with dynamic terrain
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
quadim - High-performance Quadtree image compression/stylization, 100+FPS on modern computers and avoiding ugly non-squares 💢