UnityOctree
A dynamic, loose octree implementation for Unity written in C# (by Nition)
KDTree
Fast KDTree for Unity, with thread-safe querying. (by viliwonka)
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UnityOctree | KDTree | |
---|---|---|
3 | 1 | |
653 | 499 | |
- | - | |
1.9 | 1.8 | |
almost 3 years ago | over 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityOctree
Posts with mentions or reviews of UnityOctree.
We have used some of these posts to build our list of alternatives
and similar projects.
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
KDTree
Posts with mentions or reviews of KDTree.
We have used some of these posts to build our list of alternatives
and similar projects.
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I got a few people asking how I did the logic for my homing rocket projectiles, so I added the code in the comments below. Happy shooting!
This implementation has both knearest and radius query functions.
What are some alternatives?
When comparing UnityOctree and KDTree you can also consider the following projects:
UnityNativeScripting - Unity Scripting in C++
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
LiteNetLib - Lite reliable UDP library for Mono and .NET
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
ini-parser - Read/Write an INI file the easy way!
json - A really simple C# JSON Parser in 350 lines
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
dynamic-property-value - Microsoft TechNet article source
UnityOctree vs UnityNativeScripting
KDTree vs realtime-CSG-for-unity
UnityOctree vs UnityLibrary
KDTree vs LiteNetLib
UnityOctree vs lodtree
KDTree vs UnityLibrary
UnityOctree vs ini-parser
UnityOctree vs json
UnityOctree vs actors.unity
UnityOctree vs grass-bending
UnityOctree vs dynamic-property-value