KDTree
UnityLibrary
KDTree | UnityLibrary | |
---|---|---|
1 | 1 | |
499 | 3,605 | |
- | 1.6% | |
1.8 | 4.2 | |
over 2 years ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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KDTree
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I got a few people asking how I did the logic for my homing rocket projectiles, so I added the code in the comments below. Happy shooting!
This implementation has both knearest and radius query functions.
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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