UnityOctree
grass-bending
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UnityOctree | grass-bending | |
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3 | 1 | |
653 | 536 | |
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1.9 | 6.2 | |
almost 3 years ago | 2 months ago | |
C# | HLSL | |
GNU General Public License v3.0 or later | MIT License |
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UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
grass-bending
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Finally found a good solution for reactive plants! (more info in comments)
Combining vertex displacement (like in this shader) with Boing Reactors made everything look squishy, organic, and super interactive.
What are some alternatives?
UnityNativeScripting - Unity Scripting in C++
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KDTree - Fast KDTree for Unity, with thread-safe querying.
Pcx - Point cloud importer & renderer for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
unity-background-service - A simple project that shows how to create an Android service for Unity application working on background
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
UnityScreenShooter - Screenshot utility for Unity runtime & editor
ini-parser - Read/Write an INI file the easy way!
json - A really simple C# JSON Parser in 350 lines
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
dynamic-property-value - Microsoft TechNet article source