actix-web VS bevy

Compare actix-web vs bevy and see what are their differences.

actix-web

Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust. (by actix)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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actix-web bevy
171 573
20,249 32,210
2.0% 3.8%
9.1 9.9
1 day ago 4 days ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

actix-web

Posts with mentions or reviews of actix-web. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.
  • Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
    3 projects | dev.to | 9 Apr 2024
    Actix Web Documentation: Detailed documentation on using Actix-web, including examples and best practices for building web applications with Rust.
  • Ntex: Powerful, pragmatic, fast framework for composable networking services
    2 projects | news.ycombinator.com | 23 Mar 2024
    I can't speak to the "is it any good" part, but (after a bit of research) I can share what I've found. I'll try to represent things as best as I understand, but I may have some finer details mixed up.

    ntex is written by the same person that started actix-web, Nikolay Kim (fafhrd91 on GitHub). There was a bunch of drama a while back due to actix-web using (what many reasoned to be) avoidable unsafe code, which was later found to be buggy. Nikolay was pilloried online, resulting in him transferring leadership of actix-web to someone else. ntex is, as I understand it, essentially Nikolay picking back up on his ideals for what could have been actix-web, if people hadn't pushed him out of his own project.

    How ntex compares to the pre-/post-leadership change of actix-web, I don't know.

    Here are some jumping points if you want more of the backstory.

    https://www.theregister.com/2020/01/21/rust_actix_web_framew...

    https://steveklabnik.com/writing/a-sad-day-for-rust

    https://github.com/actix/actix-web/issues/1289

  • Building a REST API for Math Operations (+, *, /) with Rust, Actix, and Rhai🦀
    2 projects | dev.to | 22 Mar 2024
    Are you ready to embark on another journey in Rust? Today, we'll explore how to create a REST API that performs basic mathematical operations: addition, multiplication, and division. We'll use Actix, a powerful web framework for Rust, together with Rhai, a lightweight scripting language, to achieve our goal.
  • Actix-Web: v4.5.0
    1 project | news.ycombinator.com | 4 Feb 2024
  • Getting Started with Actix Web - The Battle-tested Rust Framework
    2 projects | dev.to | 15 Dec 2023
    Within actix-web, middleware is used as a medium for being able to add general functionality to a (set of) route(s) by taking the request before the handler function runs, carrying out some operations, running the actual handler function itself and then the middleware does additional processing (if required). By default, actix-web has several default middlewares that we can use, including logging, path normalisation, access external services and modifying application state (through the ServiceRequest type).
  • Show HN: Play Euchre with AI Bots
    2 projects | news.ycombinator.com | 12 Oct 2023
  • Actix-Web: v4.4.0
    1 project | news.ycombinator.com | 30 Aug 2023
  • Choosing the Right Rust Web Framework: An Overview
    4 projects | news.ycombinator.com | 23 Aug 2023
  • Building a Rust app with Perseus
    8 projects | dev.to | 5 Jul 2023
    Rust is a popular system programming language, known for its robust memory safety features and exceptional performance. While Rust was originally a system programming language, its application has evolved. Now you can see Rust in different app platforms, mobile apps, and of course, in web apps — both in the frontend and backend, with frameworks like Rocket, Axum, and Actix making it even easier to build web applications with Rust.
  • Introducing SQLPage : write websites entirely in SQL
    8 projects | /r/rust | 4 Jul 2023
    actix to handle HTTP requests

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Gameâ„¢ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing actix-web and bevy you can also consider the following projects:

axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper

Amethyst - Data-oriented and data-driven game engine written in Rust

Rocket - A web framework for Rust.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Tide - Fast and friendly HTTP server framework for async Rust

Fyrox - 3D and 2D game engine written in Rust

tonic - A native gRPC client & server implementation with async/await support.

piston - A modular game engine written in Rust

hyper - An HTTP library for Rust

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

salvo - A powerful web framework built with a simplified design.

specs - Specs - Parallel ECS