abMenuSystem VS menu-controller

Compare abMenuSystem vs menu-controller and see what are their differences.

abMenuSystem

This is a simple menu system for Unity. It's basically a bare minimum of what you need to quickly get started with implementing menus in your project. (by GuyverI)

menu-controller

Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use. (by llamacademy)
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abMenuSystem menu-controller
1 1
0 28
- -
3.9 0.0
over 2 years ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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abMenuSystem

Posts with mentions or reviews of abMenuSystem. We have used some of these posts to build our list of alternatives and similar projects.

menu-controller

Posts with mentions or reviews of menu-controller. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing abMenuSystem and menu-controller you can also consider the following projects:

DebugUISystem - Create a runtime menu system with buttons and windows for debugging in one line of code.

HSV-Color-Picker-Unity - HSV color picker for Unity UI

GameDevTutorials - Houses various game development tutorials and resources.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

doors - Learn how to create multiple different types of doors in Unity

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.