_hyperscript
raylib
_hyperscript | raylib | |
---|---|---|
7 | 399 | |
2,767 | 19,126 | |
3.2% | - | |
7.1 | 9.8 | |
6 days ago | about 16 hours ago | |
JavaScript | C | |
BSD 2-clause "Simplified" License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
_hyperscript
- _hyperscript – a small scripting language for the web
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Show HN: A simple Wordle clone in 60 lines, using Hyperscript
It seems to be this one:
https://github.com/bigskysoftware/_hyperscript
https://hyperscript.org/
but no sure it's anything to do with the OP though
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How to start contributing?
You could help hyperscript get to a stable 1.0 by reading docs and writing up some use cases if you know anything about front end web development
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The Implementation of HDB, the _hyperscript debugger
If we returned from a function, we step out of it (discussed below). Otherwise, if the command returned a Promise, we await the next command, set cmd to it, notify the event bus and log it with some fancy styles. If the result was synchronous and is a HALT; we stop debugging (as I write this, I'm realizing I should've called continueExec() here). Finally, we commit the kind of code duplication hyperscript is meant to help you avoid, to handle a synchronous result.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
SFML - Simple and Fast Multimedia Library
hyperscript - Create HyperText with JavaScript.
SDL2 - SDL2 bindings to perl
good-first-issue - Make your first open-source contribution.
bevy - A refreshingly simple data-driven game engine built in Rust
htmx-dropbox - A Dropbox clone in htmx
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
watasu - customizable abstract function layer for your JavaScript application
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenXTalk-Community-DPE - OpenXTalk Community Don't Panic Edition! Cross-platform development environment (IDE) with a foundation built on xTalk Scripting Languages. This repo contains the Engine source code (C++) and Tools for Building the IDE, Docs, Syntax Dictionary, etc.
SDL - Simple Directmedia Layer