prop
2D FDTD solver of Maxwell's equations (by Yaraslaut)
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications. (by jrouwe)
prop | JoltPhysics | |
---|---|---|
1 | 26 | |
6 | 5,627 | |
- | - | |
2.8 | 9.6 | |
about 1 month ago | 7 days ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
prop
Posts with mentions or reviews of prop.
We have used some of these posts to build our list of alternatives
and similar projects.
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2D FDTD solver in c++ with python wrapper
Earlier year I decided to implement 2D FDTD solver with support of different backends and a python wrapper so you don't need to recompile it if want to run another example, the project is still in early development and there are a lot of room for improvement and code base is not big at all. Just wanted to share it so people who is looking for some small project to contribute can consider it. Github : https://github.com/yaraslaut/prop
JoltPhysics
Posts with mentions or reviews of JoltPhysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-08.
- Simulation Islands
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Bevy XPBD: A physics engine for the Bevy game engine
There is now also https://github.com/jrouwe/JoltPhysics which is used in Horizon Forbidden West.
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Has anyone used Jolt physics engine?
Apparenty, this is a game engine used by Horizon Forbidden West and I was curious what you all think about this project: https://github.com/jrouwe/JoltPhysics
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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Rust – Are We Game Yet?
As far as physics engines go: Jolt currently seems to kinda disrupt the decade-long equilibrium, at least as far as I'm aware:
https://github.com/jrouwe/JoltPhysics
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Oof. 7fps for an incredibly simple rocket that is well under 100 parts.
A multithreaded rigid-body engine for games: https://github.com/jrouwe/JoltPhysics
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Godot for AA/AAA game development – What's missing?
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
- Where and how can I learn to make simulation programs? I like to be a simulation developer!