WowPacketParser
MonoGame
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WowPacketParser | MonoGame | |
---|---|---|
1 | 95 | |
397 | 10,819 | |
0.8% | 1.7% | |
9.3 | 8.9 | |
7 days ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WowPacketParser
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Wow combat event system - spell timestamps and ordering
Hey, so I spent a lot of time today looking into this and got somewhere: - https://github.com/TrinityCore/ymir to sniff network data - https://github.com/TrinityCore/WowPacketParser to parse the sniffed data into a readable format
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
ymir - Sniffer for Dragonflight (10.x), Classic (1.14.x), Classic WotLK (3.4.x)
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
WinterspringLauncher - All in one launcher! Allows you to play on Everlook.org with 1.14 client without technical knowledge!
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Stride Game Engine - Stride Game Engine (formerly Xenko)
raylib - A simple and easy-to-use library to enjoy videogames programming
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
UnrealCLR - Unreal Engine .NET 6 integration
UrhoSharp - Code to integrate with the Urho3D engine