Wisphaven
mine.js
Wisphaven | mine.js | |
---|---|---|
3 | 4 | |
30 | 303 | |
- | - | |
9.2 | 2.5 | |
4 months ago | 3 months ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wisphaven
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Working on a Voxel Game in Bevy
Link to repo: https://github.com/jim-works/Recursia
- Prototyping a giant "skeleton" boss fight in my open source voxel game
- Making a voxel engine to learn Godot. Spent some time on multithreading yesterday, here's the result!
mine.js
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How can a newbie coder build there own voxel game with THREE.js?
ThreeJS is easily my favorite library when it comes to 3D graphics. Here's what I've been working on recently. It's a multiplayer voxel open world built with ThreeJS for the frontend and Rust for the backend: https://github.com/ian13456/mine.js
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Question Regarding Segmentation Faults
In case anyone's interested in looking at the code, here is the source code. It's quite long though, and I can't seem to pinpoint where the segfault is happening. Thanks~
- Aesthetic Minecraft-like Voxel Engine in JS/TS/RS!
- Aesthetic Voxel Engine in Actix-Web & TS!
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