mine.js
valence
mine.js | valence | |
---|---|---|
4 | 8 | |
302 | 2,404 | |
- | 6.4% | |
2.5 | 8.9 | |
about 2 months ago | about 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mine.js
-
How can a newbie coder build there own voxel game with THREE.js?
ThreeJS is easily my favorite library when it comes to 3D graphics. Here's what I've been working on recently. It's a multiplayer voxel open world built with ThreeJS for the frontend and Rust for the backend: https://github.com/ian13456/mine.js
-
Question Regarding Segmentation Faults
In case anyone's interested in looking at the code, here is the source code. It's quite long though, and I can't seem to pinpoint where the segfault is happening. Thanks~
- Aesthetic Minecraft-like Voxel Engine in JS/TS/RS!
- Aesthetic Voxel Engine in Actix-Web & TS!
valence
-
Iām on a crusade
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
-
Xyraith - A Request For Input
Thanks for the input! I decided to change it around a bit and line it up a bit closer to JavaScript, which was my original goal, something like JS but with some nice changes and less verbose (although verbosity is opt-in-able if you like, stuff like types). I'm gonna implement it over Valence Framework in Rust (https://github.com/valence-rs/valence) so it can go fast and have both low-level and high-level control.
-
Can i make a minecraft mod with rust and what are the benefits?
you could, alternatively, make a server side thing using https://github.com/valence-rs/valence which is a framed for building custom Minecraft servers. allows for some pretty interesting things.
-
Help making rust macro which can generate an enum from a Vec<String>
This is used quite extensively in a project I'm working on: https://github.com/valence-rs/valence/blob/main/crates/valence_protocol/build/block.rs
-
Minecraft - Rust Edition
https://github.com/valence-rs/valence (not a server, but a framework for building servers)
-
I like my memory how I like my sprints: unmanaged
github.com/valence-rs/valence
- Valence: Rust framework for building Minecraft servers
- Valence: A Rust framework for building Minecraft servers
What are some alternatives?
volt - An experimental package management tool for JavaScript. Upto 30x faster installation of dependencies using pre-flattened dependency trees.
crates.io - The Rust package registry
wasm-learning - Building Rust functions for Node.js to take advantage of Rust's performance, WebAssembly's security and portability, and JavaScript's ease-of-use. Demo code and recipes.
bevy_combat - A sci-fi battle simulation implemented in the bevy engine.
napi-rs - A framework for building compiled Node.js add-ons in Rust via Node-API
red-life - A simple game about surviving on mars
blocks - webxr multiplayer voxels engine
openschafkopf - Open Source Schafkopf
fnm - š Fast and simple Node.js version manager, built in Rust
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
rustwasmc - Tool for building Rust functions for Node.js. Combine the performance of Rust, safety and portability of WebAssembly, and ease of use of JavaScript.
tetris - Classical tetris game made with bevy engine.