mine.js VS 3D-Redstone-Simulator

Compare mine.js vs 3D-Redstone-Simulator and see what are their differences.

mine.js

:mount_fuji: A voxel world built with JS/TS/RS. (formerly mc.js) (maybe mine.ts? or even mine.rs?) (by shaoruu)

3D-Redstone-Simulator

A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment. (by GuilhermeRossato)
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mine.js 3D-Redstone-Simulator
4 1
302 62
- -
2.5 6.1
about 2 months ago about 2 months ago
Rust JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mine.js

Posts with mentions or reviews of mine.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-04.

3D-Redstone-Simulator

Posts with mentions or reviews of 3D-Redstone-Simulator. We have used some of these posts to build our list of alternatives and similar projects.
  • How would you go about using a texture atlas?
    1 project | /r/threejs | 5 Dec 2021
    I think you're on the right track (implementing a texture atlas), I'm not sure if there is a better solution, it's what I did on this project I built a few years go (and the performance is really good): one mesh has multiple textures by sending the xy position of the texture for each quad to the custom shader that handles the rendering.

What are some alternatives?

When comparing mine.js and 3D-Redstone-Simulator you can also consider the following projects:

volt - An experimental package management tool for JavaScript. Upto 30x faster installation of dependencies using pre-flattened dependency trees.

noa - Experimental voxel game engine.

wasm-learning - Building Rust functions for Node.js to take advantage of Rust's performance, WebAssembly's security and portability, and JavaScript's ease-of-use. Demo code and recipes.

voxel-editor - A voxel editor in the browser.

napi-rs - A framework for building compiled Node.js add-ons in Rust via Node-API

icestudio - :snowflake: Visual editor for open FPGA boards

blocks - webxr multiplayer voxels engine

flying-squid - Create Minecraft servers with a powerful, stable, and high level JavaScript API.

fnm - 🚀 Fast and simple Node.js version manager, built in Rust

voxel-engine - a simple voxel engine that creates procedural worlds with javascript and Three.js

rustwasmc - Tool for building Rust functions for Node.js. Combine the performance of Rust, safety and portability of WebAssembly, and ease of use of JavaScript.

cube.js - 📊 Cube — The Semantic Layer for Building Data Applications