WickedEngine VS Adria-DX12

Compare WickedEngine vs Adria-DX12 and see what are their differences.

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WickedEngine Adria-DX12
9 2
5,343 355
- -
9.5 9.4
3 days ago 6 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WickedEngine

Posts with mentions or reviews of WickedEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

Adria-DX12

Posts with mentions or reviews of Adria-DX12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-13.

What are some alternatives?

When comparing WickedEngine and Adria-DX12 you can also consider the following projects:

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

Adria-DX11 - Graphics engine written in C++ using DirectX11

tinygltf - Header only C++11 tiny glTF 2.0 library

RayTracingDenoiser - NVIDIA Ray Tracing Denoiser

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

vulkan-renderer - Game engine written with C++ and Vulkan.

blur - Add motion blur to videos

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

Kaguya - D3D12 Rendering Engine

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing