Vulray
CLUSEK-RT
Vulray | CLUSEK-RT | |
---|---|---|
1 | 1 | |
12 | 1 | |
- | - | |
7.8 | 0.0 | |
4 months ago | about 1 year ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulray
CLUSEK-RT
-
A month ago I started my new game engine. This time on Vulkan API and a lot of people here on /r/vulkan/ liked it. It's time for the first version without graphics, but with other goodies (reflection system, logger, etc.).
If you are interested in more information, then here is a link to the article where I describe implementation details of the first version of the engine. If you don't like technical articles, but you like code, then here is a source code.
What are some alternatives?
VulraySamples
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
Yave - Yet Another Vulkan Engine
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
FlaxEngine - Flax Engine – multi-platform 3D game engine
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
tinyrenderer - A brief computer graphics / rendering course
Cinder - Cross-platform, modular, extendable ray-tracer.
nvk - Vulkan API for JavaScript/TypeScript
shkyera-engine - Ray-tracing environment for planets and stars.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8