CLUSEK-RT
Vulkan based C++ ray-tracing game engine. (by bilek993)
shkyera-engine
Ray-tracing environment for planets and stars. (by fszewczyk)
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CLUSEK-RT | shkyera-engine | |
---|---|---|
1 | 1 | |
1 | 9 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | about 1 year ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CLUSEK-RT
Posts with mentions or reviews of CLUSEK-RT.
We have used some of these posts to build our list of alternatives
and similar projects.
-
A month ago I started my new game engine. This time on Vulkan API and a lot of people here on /r/vulkan/ liked it. It's time for the first version without graphics, but with other goodies (reflection system, logger, etc.).
If you are interested in more information, then here is a link to the article where I describe implementation details of the first version of the engine. If you don't like technical articles, but you like code, then here is a source code.
shkyera-engine
Posts with mentions or reviews of shkyera-engine.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing CLUSEK-RT and shkyera-engine you can also consider the following projects:
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
tinykaboom - A brief computer graphics / rendering course
Yave - Yet Another Vulkan Engine
Lift - Vulkan Path Tracer with Optix Denoiser integration
FlaxEngine - Flax Engine – multi-platform 3D game engine
liblava - Modern and easy-to-use library for Vulkan
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
tinyraytracer - A brief computer graphics / rendering course
tinyrenderer - A brief computer graphics / rendering course
Cinder - Cross-platform, modular, extendable ray-tracer.
nvk - Vulkan API for JavaScript/TypeScript
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8