Open-Source Vulkan C++ API
vim-plug
Open-Source Vulkan C++ API | vim-plug | |
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36 | 138 | |
2,921 | 33,224 | |
1.0% | - | |
9.1 | 7.0 | |
7 days ago | about 1 month ago | |
C++ | Vim Script | |
Apache License 2.0 | MIT License |
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Open-Source Vulkan C++ API
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what math is required?
It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
- Vulkan-Hpp now provides C++20 module interface file
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How do you guys organize everything?
Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
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An idea to ease wrapping C libraries in C++.
Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
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Anybody know why V-EZ has not been updated in 5 years?
Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
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Using enum classes as bitmasks
This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
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Recommendations on how to start a small Vulkan project
Or the vulkan.hpp RAII samples would be a good place?
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What's the most hilarious use of operator overloading you've seen?
For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
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Vulkan-HPP + Vulkan C API == Aliasing Bugs!
final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct
vim-plug
- Jak nainstalovat vim.plug do Neovim
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thethethe.nvim - neovim friendly autocorrect plugin
vim-plug
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Vimtex not loading (vim-plug)
Did you really install VimTeX? Did you run :PlugInstall? Ensure you installed and set up vim-plug correctly (https://github.com/junegunn/vim-plug). If VimTeX is installed, it should be installed to '~/.vim/plugged', thus you can open a terminal, then cd ~/.vim/plugged/vimtex and you should find the files there.
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How to use VIM text editor
If you're determined to use vim for some reason, I'd suggest checking out vim-plug: https://github.com/junegunn/vim-plug. Quite useful for installing and maintaining all of the plugins that you're going to need to get vim to provide even a subset of the features offered by modern editors.
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I use the default file browser in vim (netrw). I know there are plugins that a lot of people like. Should I switch?
I encourage you to add plugins to your vim (tip: use vim-plug). Use vimawesome.com for inspiration.
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Will installing Vim get rid of my current work on macOS?
Personally, I like https://github.com/junegunn/vim-plug
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Add plugins without access to GitHub?
But the plugin manager https://github.com/junegunn/vim-plug can also install from offline sources, without accessing Github:
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Introducing tsc.nvim: Project-Wide Asynchronous TypeScript Type-Checking & Diagnostics
To get started, simply install the plugin using your favorite plugin manager, such as vim-plug or packer.nvim. You can find detailed installation instructions in the README.
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Vundle.vim does not exist anymore
Not sure if Vundle did anything particularly fancy, but I'm using vim-plug [0] and have no complaints. It stays out of my way to the point that I had to look at my .vimrc just now to make sure that's what I was using.
[0] https://github.com/junegunn/vim-plug
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The Vundle github repo seems to have disappeared
I chose to move on to vim-plug and can report it was a simple switch from Vundle.
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
packer.nvim - A use-package inspired plugin manager for Neovim. Uses native packages, supports Luarocks dependencies, written in Lua, allows for expressive config
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
astro.nvim - Faster Neovim Configuration
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
vundle - Vundle, the plug-in manager for Vim
urho3d - Game engine
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
nvim-lspconfig - Quickstart configs for Nvim LSP
OpenVDB - OpenVDB - Sparse volume data structure and tools
vimspector - vimspector - A multi-language debugging system for Vim