Open-Source Vulkan C++ API
CppCoreGuidelines
Open-Source Vulkan C++ API | CppCoreGuidelines | |
---|---|---|
36 | 307 | |
2,921 | 41,562 | |
1.0% | 0.7% | |
9.1 | 7.6 | |
6 days ago | 16 days ago | |
C++ | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open-Source Vulkan C++ API
-
what math is required?
It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
- Vulkan-Hpp now provides C++20 module interface file
-
How do you guys organize everything?
Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
-
An idea to ease wrapping C libraries in C++.
Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
-
Anybody know why V-EZ has not been updated in 5 years?
Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
-
Using enum classes as bitmasks
This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
-
Recommendations on how to start a small Vulkan project
Or the vulkan.hpp RAII samples would be a good place?
-
What's the most hilarious use of operator overloading you've seen?
For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
-
Vulkan-HPP + Vulkan C API == Aliasing Bugs!
final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct
CppCoreGuidelines
-
Are We Modules Yet?
If you aren't aware of the c++ core guidelines[1] - it should be on your radar.
Also, it might not be a popular opinion, but I think Bjarne's books are just fine.
A Tour of C++ (3rd edition) [2]
Principles and Practice Using C++ (3rd Edition) was just published in april 2023 [3]
[1] https://github.com/isocpp/CppCoreGuidelines/blob/master/CppC...
- Learn Modern C++
- C++ Core Guidelines
-
Modern C++ Programming Course
You need to talk to Bjarne and Herb...
"C++ Core Guidelines" - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
- CLion Nova Explodes onto the C and C++ Development Scene
-
Toward a TypeScript for C++"
In addition to the other comments -
TypeScript deliberately takes a "good enough" approach to improving JavaScript, instead of designing an ideal but incompatible approach. For example, its handling of [function parameter bivariance](https://www.typescriptlang.org/docs/handbook/type-compatibil...) is unsound but works much better with the existing JavaScript ecosystem. By contrast, a more academic functional programming language would guarantee a sound type system but would be a huge shift from JavaScript.
By analogy, Herb Sutter is arguing that something like the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines), with tooling help in this new Cpp2 syntax, can bring real improvements to safety. Something like Rust's borrow checker would bring much stricter guarantees, backed by academic research and careful design, but would be incompatible and a huge adjustment.
-
MechE student here. Is there benefit to learning C in addition to C++, or can one do everything with C++ that can be done with C?
https://www.youtube.com/watch?v=2olsGf6JIkU
-
C++ is everywhere, but noone really talks about it. What are people's thoughts?
Take a look at Effective Modern c++ by Scott Meyers and the ISO c++ core guidelines. These resources are great for learning how to write better, more modern C++. I don't think it would be hard to grasp if you're already familiar with the language, just make sure to actually write some code which makes use of this stuff, otherwise it's easy to forget.
-
What are some C++ specific antipatterns that might be missed by C#/Java devs?
Look to the C++ Core Guidelines. It's not perfect, it has some flaws, including some sabotaging advice apparently adopted for political reasons. But at least it has some C++ authorities (Bjarne and Herb) as authors.
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Crafting Interpreters - Repository for the book "Crafting Interpreters"
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
github-cheat-sheet - A list of cool features of Git and GitHub.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
urho3d - Game engine
git-internals-pdf - PDF on Git Internals
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Power-Fx - Power Fx low-code programming language
OpenVDB - OpenVDB - Sparse volume data structure and tools
clojure-style-guide - A community coding style guide for the Clojure programming language