Voxels VS StableFluids

Compare Voxels vs StableFluids and see what are their differences.

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)

StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. (by keijiro)
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Voxels StableFluids
3 2
232 1,005
- -
0.0 0.0
over 1 year ago 10 months ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Voxels

Posts with mentions or reviews of Voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.

StableFluids

Posts with mentions or reviews of StableFluids. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-06.

What are some alternatives?

When comparing Voxels and StableFluids you can also consider the following projects:

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

Pcx - Point cloud importer & renderer for Unity

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

Whirlpool - Whirlpool formation using Shader Graph.

makegeo - Make Geometry - Procedural Unity3D Geometry

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs

surface_nets - Pet project to learn compute shaders.