Is it worth making a GPU implementation for surface nets / dual contouring?

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  • Voxels

    GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

  • Also, i saw a pretty cool git repo here and the author says(https://github.com/Tuntenfisch/Voxels):

  • surface_nets

    Pet project to learn compute shaders.

  • What do you mean its not parallel friendly? Surface nets is absolutely parallelizable... Heres my implementation in unity https://github.com/Dmajster/surface_nets

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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