Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)
surface_nets
Pet project to learn compute shaders. (by Dmajster)
Voxels | surface_nets | |
---|---|---|
3 | 1 | |
232 | 36 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | over 3 years ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Voxels
Posts with mentions or reviews of Voxels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-22.
-
Is it worth making a GPU implementation for surface nets / dual contouring?
Also, i saw a pretty cool git repo here and the author says(https://github.com/Tuntenfisch/Voxels):
-
These cuties are back! But like, angry now. They have a craving for building and terrain destruction!
But that was mostly to test out the idea and get a feel for it, I think I might go for a full voxel solution from the asset store! Or try this out; https://github.com/Tuntenfisch/Voxels
-
Destructible Voxel Terrain [MIT license | GitHub-link in comments]
Here's the link to the GitHub repository: https://github.com/Tuntenfisch/Voxels
surface_nets
Posts with mentions or reviews of surface_nets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-22.
-
Is it worth making a GPU implementation for surface nets / dual contouring?
What do you mean its not parallel friendly? Surface nets is absolutely parallelizable... Heres my implementation in unity https://github.com/Dmajster/surface_nets
What are some alternatives?
When comparing Voxels and surface_nets you can also consider the following projects:
NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
makegeo - Make Geometry - Procedural Unity3D Geometry
ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs