Voxels VS surface_nets

Compare Voxels vs surface_nets and see what are their differences.

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)

surface_nets

Pet project to learn compute shaders. (by Dmajster)
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Voxels surface_nets
3 1
232 36
- -
0.0 10.0
over 1 year ago over 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Voxels

Posts with mentions or reviews of Voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.

surface_nets

Posts with mentions or reviews of surface_nets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.

What are some alternatives?

When comparing Voxels and surface_nets you can also consider the following projects:

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

makegeo - Make Geometry - Procedural Unity3D Geometry

ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs