Voxels VS ComputeSharp

Compare Voxels vs ComputeSharp and see what are their differences.

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 (by Sergio0694)
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Voxels ComputeSharp
3 38
232 2,543
- -
0.0 9.8
over 1 year ago 18 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Voxels

Posts with mentions or reviews of Voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

What are some alternatives?

When comparing Voxels and ComputeSharp you can also consider the following projects:

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

makegeo - Make Geometry - Procedural Unity3D Geometry

raylib - A simple and easy-to-use library to enjoy videogames programming

ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

surface_nets - Pet project to learn compute shaders.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

SharpDX

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

SimpleSIMD - Easy to use SIMD accelerated Array and Span methods