VoxelPlugin VS raymarching-workshop

Compare VoxelPlugin vs raymarching-workshop and see what are their differences.

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VoxelPlugin raymarching-workshop
57 1
1,522 928
- 0.0%
2.7 0.0
11 days ago over 2 years ago
C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VoxelPlugin

Posts with mentions or reviews of VoxelPlugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-25.

raymarching-workshop

Posts with mentions or reviews of raymarching-workshop. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-20.

What are some alternatives?

When comparing VoxelPlugin and raymarching-workshop you can also consider the following projects:

cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine

AvatarMe - Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++

Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation

raytk - Raymarching shader toolkit for TouchDesigner

TileMapEditor3D - Tile map editor 3D with 3D terrains

sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.

building-blocks - A voxel library for real-time applications.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library

VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.

Renderman - Code and Slides for the NCCA Renderman lectures