raymarching-workshop
raytk
raymarching-workshop | raytk | |
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1 | 4 | |
928 | 213 | |
0.0% | - | |
0.0 | 9.8 | |
over 2 years ago | 5 days ago | |
Python | ||
MIT License | GNU General Public License v3.0 or later |
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raymarching-workshop
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
but here is a good resource to learn about sdf and raymarching: https://github.com/electricsquare/raymarching-workshop
raytk
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Pixelated raymarching
Thanks :) I used touchdesigner and an external raymarching plugin called rayTK to achieve the morphing shape, then applied a bunch of post-processing using GLSL and TOPs to achieve the pixelation and grain effects.
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Raymarching + risograph
big +1! Also if you are using touchdesigner, rayTK has been super helpful for me to build a mental model for raymarching (as well as make things super fast).
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Pixel Mapping Question
There is a workflow for 3D LED PixelMapping that involves using RayTK in TouchDesigner. You can download RayTK for free from https://github.com/t3kt/raytk and there's a good bunch of tutorials he has made on YouTube: https://youtube.com/playlist?list=PL74x1dpaScWOWnaZ8rpHAARuwfviIcr5l
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chrysalis
Made in TouchDesigner with t3kt's raytk library: https://github.com/t3kt/raytk
What are some alternatives?
VoxelPlugin - Voxel Plugin for Unreal Engine
unity-volumetric-fog - A volumetric fog implementation in Unity.
AvatarMe - Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
J-APE - Java-Alternative Pipeline Engine
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Embody - Externalize TouchDesigner components and scripts
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LambdaDesigner - λDesigner is an EDSL for TouchDesigner
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Renderman - Code and Slides for the NCCA Renderman lectures
cycles - The Cycles Render Engine - official mirror