Voxel-Render VS territory

Compare Voxel-Render vs territory and see what are their differences.

territory

3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
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Voxel-Render territory
1 2
20 329
- -
7.5 0.0
about 1 month ago over 1 year ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Voxel-Render

Posts with mentions or reviews of Voxel-Render. We have used some of these posts to build our list of alternatives and similar projects.

territory

Posts with mentions or reviews of territory. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-05.

What are some alternatives?

When comparing Voxel-Render and territory you can also consider the following projects:

voxelman - A voxel engine for godot. I'ts a c++ engine module.

minecraft-clone - Minecraft clone in C++ and OpenGL

SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

CavEX - Project to recreate your favourite block game for the Wii (Beta 1.7.3)

sift3 - Repository sifter and hardlinker

basic-voxel-engine - A Minecraft-like voxel engine, written in C++.

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

sprator - A GUI application to generate random sprites and export as icon.

island_map

SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation