ViRe
unity-webxr-export
ViRe | unity-webxr-export | |
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5 | 7 | |
163 | 970 | |
- | - | |
0.0 | 9.2 | |
3 months ago | 23 days ago | |
C# | JavaScript | |
GNU General Public License v3.0 only | Apache License 2.0 |
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ViRe
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Can anyone recommend a cheap way to motion capture with unity?
Not sure if it's still active, but you could check out ViRe: https://github.com/TrackLab/ViRe
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Cheap MO Cap? is that even a thing?
ViRe: Another VR system. Only tracks head and hand positions, but that means you can use it with a basic VR system. Results are a bit janky, but useable. If you need more than the very limited head/hand tracking, you'll have to supplement it with another animation source.
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I used Unity to develop a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
The direct Link for the Release: https://github.com/TrackLab/ViRe/releases
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I developed a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
ViRe on GitHub: https://github.com/TrackLab/ViRe
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I used Unity to create a free, open source VR motion capture system! If you need to record animations, and have a VR system, you can now use this program (ViRe) to record movements!
Or if you want the download directly, here is the GitHub: https://github.com/TrackLab/ViRe
unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
What are some alternatives?
VirtualMotionCapture - VRゲーム中にモデルをコントロール
A-Frame - :a: Web framework for building virtual reality experiences.
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
three.js - JavaScript 3D Library.
Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
webxr-samples - Samples to demonstrate use of the WebXR Device API
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF