VL.Fuse VS Pcx

Compare VL.Fuse vs Pcx and see what are their differences.

VL.Fuse

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation. (by TheFuseLab)

Pcx

Point cloud importer & renderer for Unity (by keijiro)
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VL.Fuse Pcx
22 11
247 1,279
0.4% -
9.8 0.0
5 days ago over 1 year ago
C# C#
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VL.Fuse

Posts with mentions or reviews of VL.Fuse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-23.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

What are some alternatives?

When comparing VL.Fuse and Pcx you can also consider the following projects:

Stride Game Engine - Stride Game Engine (formerly Xenko)

BA_PointCloud - PointCloud-BachelorThesis

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! πŸš€

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (θΆ…θ½»ι‡ηš„θ·¨εΉ³ε°ε›Ύε½’εΌ•ζ“Ž)

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones

Kino - A collection of custom post processing effects for Unity

react-three-fiber - πŸ‡¨πŸ‡­ A React renderer for Three.js

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity