VL.Fuse
react-native-gcanvas
Our great sponsors
VL.Fuse | react-native-gcanvas | |
---|---|---|
22 | 2 | |
247 | 196 | |
0.4% | - | |
9.8 | 7.0 | |
2 days ago | 4 months ago | |
C# | JavaScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VL.Fuse
- VVVV – A Hybrid Visual/Textual Development Environment
-
Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
-
Stride – Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma – Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
react-native-gcanvas
-
Is anyone using react-native-gcanvas in production?
Hi. A comment here pointed me towards this library recently. It looks like alibaba re-created the javascript canvas for use on many platforms. It looks like it was forked when they dropped explicit support for react-native.
-
Should I go with IOS Native or React Native is capable?
That said, this library looks pretty decent: https://github.com/flyskywhy/react-native-gcanvas
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
THREE.MeshLine - Mesh replacement for THREE.Line
Pcx - Point cloud importer & renderer for Unity
ux-dx - The core for UX Components and UX Animate
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
GoGL - OpenGL Engine/Tool built in Golang
react-three-fiber - 🇨🇭 A React renderer for Three.js
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL