VL.Fuse
libfuse
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VL.Fuse | libfuse | |
---|---|---|
22 | 21 | |
247 | 4,961 | |
0.4% | 1.5% | |
9.8 | 8.6 | |
3 days ago | 7 days ago | |
C# | C | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VL.Fuse
- VVVV – A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride – Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma – Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
libfuse
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Wddbfs – Mount a SQLite database as a filesystem
I suspect if you've run into problems with a lot of things built on FUSE, the problem is FUSE.
Yes, s3fs and sshfs can both leave the system in an unstable state. For example, there can be a dead mount which is impossible to unmount, and in severe cases, blocks a clean reboot.
A file system in user space (or in network space) should NEVER break the system, no matter what happens in user space (or in network space). Most network file systems try to respect this (albeit with mixed success). FUSE does not.
I'm not claiming FUSE cannot be made to work. Just that it's very bad since (1) plenty of smart people clearly failed to do so (2) the badness it leaves behind should be more than it's permitted to.
I can point to specific issues, but at the end of the day, that's neither here nor there. At the end of the day, something like:
https://github.com/libfuse/libfuse/blob/master/example/poll....
Is about a hundred times more complicated than it should be. It should not require memsets, pthread mutexes, or flags, and should probably have an implementation in a modern, high-level language. To a large extent, that's the point of moving things out of the kernel.
I'm even perhaps okay with being permitted to do low-level operations for a particularly performance-constrained subsystem, but that's not 95% of the uses of something like FUSE.
Footnote: I actually enjoyed writing low-level code like this a lot, when computers were in the single-digit to triple-digit MHz range, and we didn't need to worry about people breaking in over a ubiquitous worldwide internet, but I left that mindset behind decades ago. Right now, I want code to be stable, simple, auditable, and secure.
- Spacedrive – an open source cross-platform file explorer
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Sensenmann: Code Deletion at Scale
I wrote the original version for a previous employer mostly in Python.
I was about to recreate a new version in Rust. And started with fixing up libfuse https://github.com/libfuse/libfuse/pulls?q=author%3Amatthias... and the Rust equivalent https://github.com/cloud-hypervisor/fuse-backend-rs/pulls?q=...
Your project is also interesting. I don't plan on ever adding write support. The old Python version was already using git as a library via gitpython, instead of shelling out via the command line. The new version will use Rust's gix.
Performance, even for the old Python version, was pretty decent. That probably came from using git via a library and being careful about fuse caching. The old version also already supported opening arbitrary commits, tags and branches, they were represented as different folders.
- [Engineering_Stuff] S3FS-FUSE - Permet de monter votre lien de seau S3 / Minio vers votre répertoire local
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s3fs-fuse - allows to mount your s3/minio bucket link to your local directory
s3fs allows Linux, macOS, and FreeBSD to mount an S3 bucket via FUSE(Filesystem in Userspace). s3fs makes you operate files and directories in S3 bucket like a local file system. s3fs preserves the native object format for files, allowing use of other tools like AWS CLI.
- FUSE Filesystem
- I used Python libfuse bindings to build a filesystem on top of a immutable database
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Rule
FUSEs your files
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How to Use Sshfs on OpenBSD
The situation is much worse than I had imagined; the parent project, libfuse, is also in need of a maintainer.
https://github.com/libfuse/libfuse
- What is FUSE?
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
VeraCrypt - Disk encryption with strong security based on TrueCrypt
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
php-fuse - PHP FFI bindings for libfuse
Pcx - Point cloud importer & renderer for Unity
squashfs-tools - tools to create and extract Squashfs filesystems
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
sshfs - A network filesystem client to connect to SSH servers
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
tagfs - Fuse tag file system
react-three-fiber - 🇨🇭 A React renderer for Three.js
fuse-filesystem - In memory filesystem of top of FUSE