UnrealPakTool VS UtinyRipper

Compare UnrealPakTool vs UtinyRipper and see what are their differences.

UnrealPakTool

UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64] (by allcoolthingsatoneplace)

UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files (by mafaca)
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UnrealPakTool UtinyRipper
5 15
435 2,703
- -
0.0 0.0
over 2 years ago over 2 years ago
Batchfile C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnrealPakTool

Posts with mentions or reviews of UnrealPakTool. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-30.

UtinyRipper

Posts with mentions or reviews of UtinyRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

What are some alternatives?

When comparing UnrealPakTool and UtinyRipper you can also consider the following projects:

ue5-multiworld-demo - "MultiWorld" UE5 plugin demo

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

DXDecompiler

UABE - Asset Bundle Extractor

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

HLSLcc - DirectX shader bytecode cross compiler

TConvert - A combination tool for managing Terraria content resources.

KarlsonLevelImporter - A mod for KARLSON to import custom levels!

IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT