UnityOctree
actors.unity
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UnityOctree | actors.unity | |
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3 | 1 | |
653 | 731 | |
- | - | |
1.9 | 1.9 | |
almost 3 years ago | 10 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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UnityOctree
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I'm trying to analyze the NavMesh to find cover positions between two points. It also detects high or low cover!
Store the points which are next to a collider in a point octree, I use this open source package for that.
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
actors.unity
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Godot or Unity ? newbie 2D gamedev
- Actors
What are some alternatives?
UnityNativeScripting - Unity Scripting in C++
Svelto.ECS - Svelto ECS C# Entity Component System
KDTree - Fast KDTree for Unity, with thread-safe querying.
gdnative - Rust bindings for Godot 3
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
ini-parser - Read/Write an INI file the easy way!
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
json - A really simple C# JSON Parser in 350 lines
hecs - A handy ECS