UnityOctree VS actors.unity

Compare UnityOctree vs actors.unity and see what are their differences.

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UnityOctree actors.unity
3 1
653 731
- -
1.9 1.9
almost 3 years ago 10 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityOctree

Posts with mentions or reviews of UnityOctree. We have used some of these posts to build our list of alternatives and similar projects.

actors.unity

Posts with mentions or reviews of actors.unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-11.

What are some alternatives?

When comparing UnityOctree and actors.unity you can also consider the following projects:

UnityNativeScripting - Unity Scripting in C++

Svelto.ECS - Svelto ECS C# Entity Component System

KDTree - Fast KDTree for Unity, with thread-safe querying.

gdnative - Rust bindings for Godot 3

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine

ini-parser - Read/Write an INI file the easy way!

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

json - A really simple C# JSON Parser in 350 lines

hecs - A handy ECS