UnityHFSM VS UniFlux

Compare UnityHFSM vs UniFlux and see what are their differences.

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UnityHFSM UniFlux
2 10
875 32
- -
8.3 7.6
6 months ago 15 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

UniFlux

Posts with mentions or reviews of UniFlux. We have used some of these posts to build our list of alternatives and similar projects.
  • UniFlux - Simplify your comunication
    1 project | /r/UniFlux | 29 Apr 2023
  • UniFlux v1.2.0
    1 project | /r/Unity3D | 13 Apr 2023
    UniFlux is an open-source tool that can be found at the following link: https://github.com/kingdox/UniFlux. This tool provides a unidirectional data flow structure that allows for easy management of information flow in one direction, making state management in Unity more straightforward.
  • UniFlux
    1 project | /r/itchio | 13 Apr 2023
    1 project | /r/indiegames | 13 Apr 2023
    1 project | /r/IndieDev | 13 Apr 2023
    1 project | /r/gameenginedevs | 13 Apr 2023
    1 project | /r/gamedev | 13 Apr 2023
    1 project | /r/csharp | 13 Apr 2023
    1 project | /r/gameenginedevs | 1 Apr 2023
    If you're working on long-term projects or prototyping in Unity3D, I've created a free library called UniFlux that allows for seamless messaging between classes. https://github.com/kingdox/UniFlux
  • UniFlux | Call methods with zero references in Unity
    1 project | /r/csharp | 26 Mar 2023
    For anyone prototyping or working with longest projects I've made a Free Open Source Library to send messages between classes https://github.com/kingdox/UniFlux

What are some alternatives?

When comparing UnityHFSM and UniFlux you can also consider the following projects:

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread

Sherpa - A lightweight HTTP server

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

Riptide - Lightweight C# networking solution for multiplayer games.

Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.

dmotion - DMotion - A high level Animation Framework for Unity DOTS