UnityHFSM VS StateMachine

Compare UnityHFSM vs StateMachine and see what are their differences.

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)

StateMachine

Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code. (by MarquisMc)
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UnityHFSM StateMachine
2 2
875 8
- -
8.3 0.0
6 months ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

StateMachine

Posts with mentions or reviews of StateMachine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityHFSM and StateMachine you can also consider the following projects:

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

UniFlux - Typed Event Driven with Flux for Unity.

Sherpa - A lightweight HTTP server

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

Riptide - Lightweight C# networking solution for multiplayer games.

UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread

Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.

dmotion - DMotion - A high level Animation Framework for Unity DOTS

SeawispHunter.RolePlay.Attributes - Defines role playing attributes like "health" using generics that are modified non-destructively and notify on changes