UnityHFSM
StateMachine
UnityHFSM | StateMachine | |
---|---|---|
2 | 2 | |
875 | 8 | |
- | - | |
8.3 | 0.0 | |
6 months ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityHFSM
-
Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
-
Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
StateMachine
What are some alternatives?
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
UniFlux - Typed Event Driven with Flux for Unity.
Sherpa - A lightweight HTTP server
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
Riptide - Lightweight C# networking solution for multiplayer games.
UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread
Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
SeawispHunter.RolePlay.Attributes - Defines role playing attributes like "health" using generics that are modified non-destructively and notify on changes