mono
UnrealCLR
mono | UnrealCLR | |
---|---|---|
1 | 37 | |
1,214 | 3,057 | |
0.3% | - | |
0.0 | 2.6 | |
5 days ago | 11 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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mono
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Learning Unity be like
Unity is stuck on a very, very outdated version of Mono. In fact, it's over 9000 commits behind the official Mono repo. There's been a couple of times where Visual Studio gives me false negatives when I attempt to use newer language features that aren't supported by this outdated branch of Mono. While I really wish Unity could make the jump to .NET 5 or 6, I'll admit that it will probably be too big of an undertaking for the Unity team to actually do. Oh well, at least they finally introduced proper C# 8 support in Unity 2020.2..
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
MonoGame - One framework for creating powerful cross-platform games.
Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Stride Game Engine - Stride Game Engine (formerly Xenko)
UrhoSharp - Code to integrate with the Urho3D engine
Duality - a 2D Game Development Framework
Wave Engine - This repository contains all the official samples of Evergine.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
osu-framework - A game framework written with osu! in mind.