Unity-Shader-Basics-Tutorial
A introduction into creating shaders for Unity (by Centribo)
vertex-displacement-basics
Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect! (by llamacademy)
Unity-Shader-Basics-Tutorial | vertex-displacement-basics | |
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1 | 1 | |
415 | 3 | |
- | - | |
1.8 | 1.4 | |
about 2 years ago | about 1 year ago | |
ShaderLab | ShaderLab | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-Shader-Basics-Tutorial
Posts with mentions or reviews of Unity-Shader-Basics-Tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-16.
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What is the best way to get started with shader and graphics programming?
Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.
vertex-displacement-basics
Posts with mentions or reviews of vertex-displacement-basics.
We have used some of these posts to build our list of alternatives
and similar projects.
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ShaderGraph Vertex Displacement Basics - 2 Shaders to Manipulate Vertex Positions with Time
👨💻 As always, the full project is available on GitHub
What are some alternatives?
When comparing Unity-Shader-Basics-Tutorial and vertex-displacement-basics you can also consider the following projects:
unity-csharp-basics-5 - Learn about delegates in a Unity-focused tutorial!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
vertex-displacement-basics vs unity-csharp-basics-5
vertex-displacement-basics vs juicy-springs
vertex-displacement-basics vs 3d-model-ui-preview
vertex-displacement-basics vs urp-scrolling-texture
vertex-displacement-basics vs ai-series-part-42
vertex-displacement-basics vs intermediate-vertex-displacement