Unity-Shader-Basics-Tutorial
URP-LWRP-Shaders
Unity-Shader-Basics-Tutorial | URP-LWRP-Shaders | |
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1 | 1 | |
415 | 619 | |
- | - | |
1.8 | 0.6 | |
about 2 years ago | about 1 year ago | |
ShaderLab | ShaderLab | |
- | MIT License |
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Unity-Shader-Basics-Tutorial
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What is the best way to get started with shader and graphics programming?
Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.
URP-LWRP-Shaders
What are some alternatives?
UnityFurShader - ๐ Fur shader for Unity.
polygon-wind - Unity shader to emulate wind on low poly assets.
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unityโs Universal Render Pipeline
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
HSV-Color-Picker-Unity - HSV color picker for Unity UI
urp-toon-shader - ๐ Toon shader for Unity's Universal Render Pipeline.
RSSVEVolumetricClouds - EVE Config for RSSVE which adds Volumetric Clouds
unity-pcf-poisson - PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.